v0.4.5 (June 9th, 2024)
	- Fixed skybox not wrapping properly
	- Fixed a crash that occasionally occurred when exiting the game
	- Rooms will no longer place themselves on top of templates
	- The number of rooms in a level can actually be customized
	- Grass avoids spawning on non-ground tiles once again
	- Entity collision with owner is only now prevented when in initial state

v0.4.4 (May 24th, 2024)
	+ Items now have a data value that can be used by scripts
	* Replaced MinFloor and MaxFloor parameters with entity spawn tables
	+ Added 'warpto' function that warps to a level with a specified position
	+ Added 'notarget' entity flag to make the entity ignored by targeting AI
	+ Added 'InitialData' parameter to entity types to specify the starting data value
	+ Added cheat commands 'noclip' and 'god'

v0.4.3 (May 17th, 2024)
	+ Added floor, durability and lastchar registers
	+ Added 'templates' to level generator for manually designed rooms and such
	+ Added 'playsound' function for scripting
	+ Added new damaging floor and lava tile types
	+ Added support for multiple skyboxes and 360 degree skyboxes
	* Replaced dialogue system with new multi-line chat
	* Grass can now be enabled between levels
	* Boss health bar colour can now be changed between levels
	- Fixed some infinite loops in the levelgen code
	- Fixed non-hurtable entities not running OnHit when hit by hitscan weapons
	- Fixed unlocked mouse cursor after warping to a level from the console
	- Fixed entity data not holding negative numbers
	- Fixed boss health bar not going away after changing levels
	- Fixed autofire not working with super fast items
	- Fixed player sliding after taking damage

v0.4.2 (May 5th, 2024)
	+ Added entity teams, it's now possible to have friendly entities that attack monsters
	+ Tilesets can now be changed between levels
	+ Staff of Fire now shoots side projectiles when you have more than 100 mana
	+ Added 'revealmap' console command
	+ The game now shows some debugging details when it crashes
	* Introduced more scripting functions and registers
	* Made level generation more customizable
	* Under the hood changes to bytecode interpreter and multiplayer game
	* Fog depth is now varied from floor to floor
	* Entity and item graphics are now each stored in their own files
	- Fixed multiplayer clients having the wrong floor number
	- Fixed vitality and defense stats in multiplayer
	- Fixed boss health bar not appearing in multiplayer

v0.4.1 (April 14th, 2024)
	+ Username can now be customized in the options menu
	* Respawn time in multiplayer has been decreased to 5 seconds
	* Projectiles no longer collide with their creators
	* The game over screen in multiplayer should now be closeable once the timer runs out
	* Joining server now times out if no response was heard after 8 seconds
	* Clients that haven't responded to the server in a while are disconnected from the game
	* Chat messages shouldn't be garbled anymore, and the chat input prevents movement now
	- Fixed bombs spawning inside of players in multiplayer
	- Fixed players not being properly respawned after level change in multiplayer
	- Fixed death message for host player not appearing
	- Fixed players getting stuck inside other entities
	- Fixed sounds not playing on multiplayer clients
	
v0.4.0 (April 13th, 2024)
ADDITIONS
	+ Added a multiplayer mode
	+ Added intermission screen between levels
	+ Added a skybox to the first level
	+ Added grass sprites that appear around the level
	+ The skeleton now has a death sound
	+ Added a developer console, with a few commands such as 'summon' and 'give'
	+ Introduced "registers" to the scripting language
	+ The beginnings of a dialogue system have been added, but it is not completed yet
CHANGES
	* Tweaked the rendering slightly
	* Tweaked splash damage some more
	* Changed level generation, updated level generator to be configurable by mods
	* As a result of the changes to the scripting language, many of the enemies and items have been re-balanced
	* Player entity can now be modified via scripting engine

v0.3.1 (February 4th, 2024)
ADDITIONS
	+ Added stat comparison icons when hovering over items
	+ New buffed health potion item that appears in the later levels
CHANGES
	* Completed controller support for inventory and menus
	* Replaced the original health potion with a health vial
	* The ghost boss has less health and can now be damaged in the chargeup phase
	* Tweaked cave generation, it should be slightly more open and smooth
	* Item stats are more varied
	* Attack (ATK) renamed to Strength (STR)
	* Damage caused by projectiles from magic weapons is now based on your INT rather than STR
	* Item cooldown is now affected by the player's SPD stat
	* Decreased mana per second and max mana per INT level
	* The compass now points towards the exit ladder instead of north
	* Resolution setting on options menu defaults to the desktop resolution
	* The maximum number of enemies on floors 6-7 has been decreased to 80
FIXES
	- Fixed item tooltips not showing in the hand/belt slots
	- Fixed W/S and A/D keys cutting each other off
	- Fixed damage from splash damage attacks not falling off near the edges

v0.3.0 (February 2nd, 2024)
ADDITIONS
	+ Introduced a new mana mechanic, along with an 'intelligence' stat
	+ There are now four new inventory slots for quick item switching
	+ New area on floors 9-12, featuring three new enemies
	+ New goblin enemy that appears in the upper mines
	+ Entrance ladders now have small rooms generated around them
	+ Some rooms now have lanterns in the center of the room
	+ Music now plays in the background depending on the level
	+ Added dithering and colour reduction post-processing effects
CHANGES
	World
	* The upper caverns in floors 1-4 are now more dense and cave-like
	* Ladders should spawn further from the entrance most of the time
	* The level 8 boss battle has been tweaked
	* Mimics no longer spawn on the first floor
	* Spawn depths of melee items has been tweaked
	* Capped max enemies spawned in the level to 128
	Controls/GUI
	* Overhauled the options menu, with new controls for resolution and music volume
	* The HUD has been simplified, taking less space on the screen
	* Map toggle key has been changed from M to F
	* The game now scales up pixels when increasing resolution
	* Improved lowercase letters in the tiny font
	* Using the debug code to start a level now force-nukes the save folder
FIXES
	- Fixed indestructible trees
	- Fixed bomb explosion radius being too large
	- Fixed unresponsive clicking near edges of the inventory grid
	- Fixed sweep hit attacks hitting through walls
	- Fixed enemy corpses not taking knockback

v0.2.4 (December 1st, 2023)
- Modding support has been extended to items, graphics and sounds.
- Custom RPK files can be loaded by dragging and dropping onto Rovgend.exe
- The modding tools are now easier to use, all of your mod data is contained in one folder and rovc will generate an appropriately named RPK file for you.
- Started working on controller support, however not all menus are fully usable.
- Player stats are now capped at 36 points per stat
- The starter weapon has been removed
v0.2.3 (November 18th, 2023)
- All entity types are now stored in and loaded from an external file
- As a result, there may be some minor changes to enemy behaviour
- The base damage absorbed by the player's defense stat has been tweaked
v0.2.2 (October 31st, 2023)
- Increased max number of playing sound effects from 12 to 32
- Fixed Staff of Energy not playing a noise when fired
- Fixed strange panning when player's wands shoot projectiles
- Added doppler shift to projectile flying noises (and any other moving object)
- Rock/clay guy no longer takes knockback
- Made trees destructible
- You can no longer click between two stat upgrade buttons to consume two stat points at once
v0.2.1 (October 30th, 2023)
- You now start with a very basic dagger when starting a new game
- Wizards have a new "charge up" noise before shooting
- Wizards' wind up animation lasts longer
- Projectiles now make a noise as they fly through the air
v0.2.0 (October 30th, 2023)
- New player stat mechanic
- New types of enemies and items
- Many tweaks to the behaviour of existing enemies and items
- New settings menu: mouse sensitivity and audio device are now configurable
- Game no longer crashes on level 7
- Player-created projectiles now count towards damage/kill stats
- Map view is no longer flipped strangely
- Light no longer goes through doors
- Trees now only spawn on dirt
- Lantern sprites glow in the dark now

v0.1.2 (September 30th, 2023)
- Fixed speed of items and enemies being based on display refresh rate
v0.1.1 (September 30th, 2023)
- Added toggle between two different mouse sensitivity levels

v0.1.0 (September 30th, 2023)

First demo version was on September 8th, 2023
Project file was created on August 28th, 2023, ‎09:34:15

